class SRWeaponDamageType extends KFWeaponDamageType;

var float DecapDamageMult;
var float ArmorPierceAbility;

var bool bAlwaysHeadshots;

var float BackStabDamageBonus,BurnedDamageMod,HeadshotAimMod;

defaultproperties
{
	DecapDamageMult = 1.1
	HeadshotDamageMult = 1.1
	
	ArmorPierceAbility = 0.00
	
	bAlwaysHeadshots = false
	
	BackStabDamageBonus = 0.00
	
	BurnedDamageMod = 0.00

	HeadshotAimMod = 1.00
}
